


I understand that you need it for your particular use case, but sorry that type of use is not the current focus. You can't even get an exact circle or cylinder in a sub-d model, it's not a good fit for mechanical shapes that have features like exact circular holes and similar things in them.

It's not a focus for MoI as of yet because these types of hard surface models are generally better to create directly in NURBS rather than in subd. It's only a smaller set of people trying to use subdivision surface modeling for hard surfaces that require this. > Subdivision Surfaces are only really useful if there is edge-weighting, otherwise it's only usable for some edge cases.įor most people this is incorrect, the most common use of subdivision surfaces is for creating organic smooth shapes without edge weights. obj file format and so can't come over by the current import route either. Hi Tom, currently MoI doesn't do edge weights for subdivision surfaces.
